![]() ![]() ![]() Secondary: When foraging, there is a small chance to find extra spices when filling the reward bar many times before claimingįighting/Primary: For 5 seconds, every non Basic Attack that hits a monster refills a random ability on the team by 5% Secondary: When foraging, this pet contributes 5x Foraging Speed if the pet above this one is also a Targeterįighting/Primary: Activates a random ability, selected from all the abilites across all pets you've ever unlocked Multiplies with other defstone pets.įighting/Primary: The next non Basic Attack fired will deal x2.50 Damage. Secondary: When in combat, all pets start 2x max HP. Resets total number of blocks when activated Secondary: When foraging, the pets in the territory above and below contribute 1.20x Foraging Speedįighting/Primary: Shoots multiple rocks based on the total number of blocks by your team. Secondary: When foraging, there is a 50% chance for 2 spices when filling the reward barįighting/Primary: Permanently boost the Basic Attack speed of all pets. Secondary: When foraging, the requirement to fill the reward bar goes up less every time it is filledįighting/Primary: Turns all friendly attacks into Cursed Skulls During this, pet continue to shoot Basic Attacks and regenerate abilities Secondary: When foraging, this pet contributes 3x Foraging Speed if it has the largest Number on the teamįighting/Primary: Freezes time for 6 seconds. Only recharges when an attack Critical Hits Secondary: When foraging, all pets contribute 1.50x more Foraging Speed if there are no Combat Pets in teamįighting/Primary: Permanently boosts the Crit Chance of all pets. Secondary: When foraging, all pets contribute 1.50x more Foraging Speed if there is at least 1 Combat Pet in teamįighting/Primary: Duplicates all friendly attacks instantly, almost like magic! After 20 stacks, additional stacks give less bonus. Secondary: When in combat, pets in front and behind this one deal 1.50x Damageįighting/Primary: Pemanently gives all pets +1% Crit Chance, +5% Crit DMG, and +2% ability regen speed. Secondary: When in combat, this pet's Basic Attack is now a Bone instead of a Fistįighting/Primary: Shoots a Cursed Skull, which deals 50% Damage, and makes all future attacks deal +5% more dmg Bones deal 5% Damage, +1% more damage for each bone ever thrown Secondary: When foraging, the pets in the territory above and below contribute 1.50x Fight Powerįighting/Primary: Throws 5 bones. Secondary: When in combat, all pets have +10% Crit Chance Secondary: When in combat, all pets have +25% Crit DMGįighting/Primary: Summons a spiral, which deals 100% Damage, and +50% more Damage for each attack that moves through it 200% Damage, +30% Crit chance, 4x Crit DMG ![]() Secondary: When in combat, the pet in front of this one has ability reset to 30%įighting/Primary: Fires a bullet at farthest enemy. Secondary: When foraging, this pet contributes 2x Fight Powerįighting/Primary: Throws a boomerang, which deals 60% Damage and has an 80% chance to bounce Secondary: When in Fence Yard, increases Special Passive of this pet species over timeįighting/Primary: Throws 2-3 small daggers which deal 150% Damage Secondary: When in Fence Yard, increases Breedability Multiplier of this pet speciesįighting/Primary: Summons shootings stars which double the damage of all attacks they touch. On Phones, your finger must be on the pet. On PC, you just need you mouse over the pet. Secondary: When foraging, all pets contribute 1.30x more Foraging Speedįighting/Primary: Every 1 sec, heal whatever pet you are holding down on for 10% HP. Secondary: When foraging, this pet contributes 2x Foraging Speedįighting/Primary: Boosts ability recharge rate for all pets by +30% for 8 sec. Secondary: When in combat, all pets have +12% Block Chanceįighting/Primary: Heals all pets by 25% HP Secondary: When in combat, all pets on team deal 1.20x Damageįighting/Primary: Throws an Armored Shield, which gives 85% block chance to pets it passes over, and deals 50% Damage ![]() NameĮach pet will have a default genetic, and a chance at a couple of special genetics if appropriate upgrades have been obtained.įighting/Primary: Throws a Rusty Sword, which deals 200% Damage ![]()
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